Thursday, April 7, 2016

problem with VR

Virtual reality has recently hit the news through the growing popularity of the Oculus Rift and other similar devices. People are excited by the fact of this product developing into a new wave of virtual reality video games.  Games are already being designed in an attempt to emerge the player into the experience of it all. With the use of virtual reality devices, could games be designed so that the player can directly and physically interact with in it? 

This next level of interaction, or experience, though may seem distant, is a feasible idea. Having a game that has a complete level of immersion would take more than just a piece of hardware covering your eyes. You would need devices that are not only able to track your movements, but also stimulate the player with the proper responses to your action within the game. These devices are currently being designed and tested.

The Teslasuit is one idea to the thought of complete immersion. This wearable suit is designed with conductive cables within the fabric that has the ability to shock certain points of the wearer's body with a jolt of energy. This is an attempt to stimulate nerves to simulate being hit by bullets or basic interactions with objects. The creators also boast that they plan to implement the ability to simulate temperature and weather with the suit.

Though completely far out product, the idea is there. If simulated response is there, what about physically controlling the game? The Virtuix Omni is one answer to that solution. Basically a infinite 360 degree treadmill. This platform allows you to control your game by physically walking or running, and rotating yourself. It's a really cool idea, that has a working model, and the company is looking at starting to sell units to the public.

This is all a interesting concept, creating a completely immersive gaming experience. One problem though is the initial price.  Buying these products when they are released to the public is going to set you back thousands of dollars. Only a select group of people are going to be able to buy these products. This will lead to video game designers to put this new control on the backburner, as only a few people would be able to use this control method. 

It looks better for devices like virtual reality devices like the Oculus Rift, as it will only set you back a couple hundred dollars. More people will have access to this, and developers would be more likely to design their game with Oculus Rift compatibility.

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